Zombie Walk cycles
I have spent some time researching what other people have done when animating 3D zombies. There is very much a stereotypical zombie walk, I must ensure I play to these stereotypes so that the audience fully understand what the character is.
The typical stereotypes are:
Arms outstretched - sometimes with limp wrists > hands pointing down
One foot / leg dragging behind the other > foot sometimes at a total right angle.
HIgh amount of hip movement / swaying
Jerky movement of leading leg.
AUDIO
As well as the stereotypical movement the sound must fit what the audience expect in a zombie. I will look to make the 'moans' of a zombie more 'digital' in my animation possibly by passing a stock moan through a pitch / phaser adjuster in Logic Pro or soundbooth to create the robot zombie esque moan.